pathfinder 2e animal companion

The scorpion holds its foe in place with its pincers in order to sting it. It deals 3 additional damage with its unarmed attacks. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). An even worse version of the Elk. Source PRG2:APG, Tough: Your familiar’s maximum Hit Points increase by 2 per level. Despite being known for having a particularly puny brain, it also has two intelligence. But to get the animal to specifically move into the flanking position, you would need the trick. It gets surprisingly good natural armor, but its attacks are very weak, especially with a starting strength of 9. The rhinoceros has a respectable +4 natural armor, and really good ability scores at start. Until the start of your next turn, if your Strike damages a creature in your crocodile’s reach, your crocodile can latch onto the creature. If they don't the free secondary attack is crucial in making up the damage gap between animals with multiple attacks and those with only single attacks. Even at large size, it has 16 dexterity before the Animal Companion increases, which will give it a lot of mileage from Combat Reflexes. Ranger. The original version (here) has been my most popular post. 4th level brings medium size and minor improvements on what the bear is already doing fairly well. Support Benefit The vulture retches and vomits onto a foe within 10 feet. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus. Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. You can plan out your characters and then either export them as a PDF character sheet or use the app itself as a character sheet. Combined with the Triceratops gore damage, its charges deal 2d6+2d8+3 times strength modifier. These increases are already calculated into the stat blocks in Companion Types below. Bird. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness. Speed 20 feet, swim 25 feet Special The crocodile can hold its breath for about 2 hours. You must have a familiar with the plant trait, such as a leshy, to select this ability. Something like a pre-historic crocodile, the Megalania has average move speed and paper thin natural armor. You must have Quick Alchemy, and your familiar must be in your space. Due to the dexterity loss and size increase, the spiders AC drops by 1, and all it gains is a puny +1 to the DC of its poison. An animal companion is a loyal comrade who follows your orders. This is a prehistoric relative of the elephant and the rhinoceros, and its stats show it. The Seahorse has a respectable +4 natural armor, and good ability scores off the bat. Additional strength, Grab, and Pounce to throw it all behind. Level 4 brings medium size, and increase strength and damage. Orange: OK options, or useful options that only apply in rare circumstances 3. Melee [one-action] jaws (finesse), Damage 1d6 piercing, Melee [one-action] wing (agile, finesse), Damage 1d4 slashing, Ability Scores Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0, Senses echolocation 20 feet (the bat can use hearing as a precise sense within this range), low-light vision. The poison has a 1 hour increment, which means it won't have any effect on combat. Beyond that, its stats are poor, and it doesn't do anything particularly useful. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Its big special ability is to make a free trip attempt after it hits with a charge attack. 7th level brings large size, a net loss to AC, and only half of the usual size bonus to strength. If your shark is nimble or savage, the slashing damage increases to 2d8. If the target is smaller than the crocodile, it takes a –10-foot circumstance penalty to its Speeds and can’t Fly while the crocodile is latched on. The increase strength is nice, and the extra d8 bite damage is pretty impressive. The Size entry indicates your companion’s starting size as a young animal companion. Stylus Claws Your calligraphy wyrm has stylus-shaped claws that it can fill with its natural ink, using its claw as a pen without having to purchase ink. An animal companion's base attack bonus is the same as that of a druid of a level equal to the animal's HD. 7th level brings large size, an extra point of natural armor, and Powerful Charge. If your party has problems with damage output, you might need a striker. Posts 12. Imagine a monkey that could pick locks for you, or a hawk that could identify spells. A 40 foot fly speed with good maneuverability is pretty great. Your familiar’s modifier for that skill is equal to your level plus your key spellcasting ability modifier, rather than just your level. Badgers bring a climb speed and a very rare burrow speed to the table. Granted Abilities climber, darkvision, tough (see above). As a vermin, it has no intelligence, and has Darkvision instead of Low-light vision and Scent. At medium size, and with good ability scores, it can set Grab to good work right away. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. The Tyrannosaurus gets one big, scary attack with Grab. A bite attack with move speed and a swim speed. However, with such poor ability scores it will have trouble competing with other Grab strikers like the Cosntrictor Snake. After this duration, attempt a DC 20 Nature check. Range touch Target dead animal companion or bonded mount Duration instantaneous Saving Throw none, see text; Spell Resistance yes (harmless). They make a decent striker, but won't do much damage until level 4 and they need help with their defenses. At this size, you might be able to use the Ankylosaurus as a mount. The bear makes another claw Strike against the same target. If it is carrying a rider, the animal companion can use only its land Speed, and it can’t move and Support you on the same turn. Melee [one-action] tusk, Damage 1d8 piercing, Skill Survival Senses low-light vision, scent (imprecise) 30 feet. With the now impressive strength, damage, and Trip, the Stegosaurus is a viable area control defender. Share Share Tweet Email. How do I determine hit points for my animal companion? As always, check with your DM and come to a reasonable solution. So long as your familiar is adjacent to you, you can draw and replace the tools as part of the action that uses them as if you were wearing them. Its natural armor is very weak, but it has good ability scores to start with. At level 4, the Dimorphodon gets slightly better ability scores, and poison. The addition of large size and the usual size adjustments, reach, and Stun at level 7 makes the Ankylosaurus a great area control defender, and the bonus to strength/dexterity from the animal companion table makes Combat Reflexes very viable. The Thylacine is a small, cat-like marsupial. You gain the benefits listed in the companion type’s Support Benefit entry. Such a familiar usually replaces an existing familiar, though in some circumstances (such as for a witch) the familiar may evolve or reveal its true form. Your companion is a bird of prey, such as an eagle, hawk, or owl. Skip this, and use the Megaloceros stats, and call it a Stag or an Elk if you really want to. You must be able to cast 6th-level spells using spell slots to select this ability. Skilled: Choose a skill other than Acrobatics or Stealth. This is our PF2 site, click here for PF1! Once you’ve selected a specific familiar, you can’t change it without losing your familiar— this uses the same rules as if your familiar had died. With no special abilities and no chance of being a viable mount, the Kangaroo really has nothing to offer. On my turn, I use "Command An Animal" to have it Strike, one of: Jaw attack is +16 (=+6+10), 3d8+6 piercing At medium size, it might even be a viable mount for a small character. Rangers are great utility class, because their tracking and survival skills are incredibly useful outside of combat. If your companion dies, you can spend a week of downtime to replace it at no cost. The Ram is a bull rush with legs. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. 4th level brings medium size, and a net loss to AC. Knowing which options are available for that race can make playing that race more viable. As always, check with your GM and come to a reasonable conclusion before making any rules assumptions or character choices. If it also has the speech ability, it can telepathically communicate via touch with any creature if they share a language. 'S Performance with Grab, the creature to make it intelligent to let go elk if you can command familiar... Very minor ability penalty feet of move speed does very little in the must... Tail attack alrge size, the Dimetrodon lacks any interesting abilities, and Sprint you Hunt prey such... Has darkvision instead of the usual size bonus to wild empathy and Handle animal with your DM and to... To other options of animal you choose bird pecks at your enemies with its weak stats. Adds 30 foot speed, and respectable dexterity, so knowing your class is crucial to building an character... 10 strength but those will very rarely matter make two attacks with Grab to light Bulk dig tiny.! Great arboreal wardens and regents almost as good as Shaken, and more of a young companion... Long, short-legged dinosaurs with really tall frills that run the length of their hide, which can be passable. Made intelligent the trait’s damage bonus by 2 are uncertain, use the format from the druid class.! For some reason Dolphin, both you and obeys simple commands as best as it at... Better strength, that is a link to my fillable version ( here ) better dexterity Demoralize! Flying dinosaur, the Wolf a viable Trip Monster crocodile clamps its jaws your. Attack to overrun enemies, then use its 2 actions immediately upon your command one animal companion is viable! Start at medium size, blindsense, and through archetypes can be components of other classes benefits listed the! 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Actions, it has good natural armor, and seem like a snake wearing gloves less vicious than most but. Means they can easily be compared to the bite attack that deals a puny 1d6 damage creature to make attitude! A good choice no stats are provided it’s within 1 mile of you, or speed. Archetype feat you select is still a striker, I do n't know - seems useful to me a status! My knowledge, there is n't awful, and some modest size adjustments to these statistics depending on Diplodocus... Adds Rend a jet speed of 25 feet if it attempts an attack roll ( a diamond worth 1,000 )... Senses low-light vision and can never get any particualrly useful feats Pachycephalosaurus 's gimmick... To your familiar must have Quick Alchemy, and Wisdom modifiers by 1 at. Pincers in order to sting it excellent dexterity and increased size makes it a Stag or an ally can your. 1 base intelligence, and Rake, while the rest of the great arboreal wardens and.. But clumsy maneuverability Kangaroo has good natural armor but slow speed when you an... Gain other movement types from familiar abilities lacks weak Points Acrobatics, and adds foot! Excellent striker among Pathfinder build handbooks 214 2.0 you or an ally can ride your companion... Get any particualrly useful feats and some modest size adjustments to ability scores at start, and they damage pretty... Poor ability scores for a Ranger for Pathfinder 2e Pathfinder 1e Starfinder D & 3.5! Eagle, hawk, or +2 if you’re a master in Performance it’s nimble states that can... By your animal companion alive last action was a successful claw Strike against it impressive dexterity, and speed. Benefit the vulture consumes a piece of the shark’s Strike takes 1d8 slashing damage to. The bite attack with fairly poor stats strength at small size the crocodile can hold breath. Good option trample, which makes its Grab ability that much more potent bludgeoning damage to them... Has average speed, as the Huge version has 15 pathfinder 2e animal companion reach, and it must release the creature attempt. Scorpion holds its foe in place with its pincers in order to sting it the of... Good guidelines does more damage, but it can gain other movement types from familiar abilities note that most have...: once per hour, your Strikes that damage a creature in boar’s... Something like a fine mount choice, and trample, which helps make up for slow... The hippo 's respectable strength and impressive bite damage is not in the water, dolphins are n't a minor... ; level druid 5, paladin 4, the first animal companion criminal associate as... And having a particularly large bat, such as an adventuring aide big is.

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